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When Kimbo is weakened you should hit it as much as possible in the weakened elements only. When any monster starts their turn on a glyph they gain 400% weakness in corresponding elements, and 800% resistance to the other two. Once the Glyph has been cast, you need to move Kimbo onto it to weaken him. Water/Earth = Stand an even number of cells away from Kimbo's summon.
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Fire/Air = Stand an odd number of cells away from Kimbo's summon.Neutral damage will not trigger either of the glyphs. At the beginning of its turn, Disciple will cast either Odd Glyph (if you hit with Earth or Water) or Even Glyph (if you hit with Fire or Air), which places down a chess pattern glyph. Once all players are positioned on the correct tiles, hit Kimbo with one of the elements you chose to go with (Earth/Water or Fire/Air). Since Disciple pushes away entities within 2 cells from him with 3 cell pushback its better to have nothing near him. Since Kimbo has a 2 cell pushback you should make sure that all players could either be pushed 2 cells or not pushed at all (don't stay one cell away from any obstacle). *don't actually stay near disciple Strategy You need to be on opposite type of cell to Disciple. Its placed on every even cell around Disciple and it gives negative Fire and Air resistances to enemies starting their turn on it. If you hit Kimbo with Fire or Air Disciple places an Even Glyph. *don't actually stay near disciple Fire and Air - Even Glyph You need to be on the same type of cell as Disciple. Its placed on every odd cell around Disciple and it gives negative Earth and Water resistances to enemies starting their turn on it. If you hit Kimbo with Earth or Water Disciple places an Odd Glyph. Pushes entities 3 cells (linear, cross of 2 cells).Instantly kill players and their summons starting their turn on glyph.Ĭasting a glyph also causes a few more effects near Disciple:.Grant 400% weakness in two elements (and 800% resistance in opposite two) to monsters starting their turn on glyph.Cover entire map in chessboard pattern for 1 turn.If you hit Kimbo with one of four elements Disciple at the start of its turn places a chessboard pattern glyph (either Odd Glyph or Even Glyph) around itself for 1 turn. Kimbo has 400% resistance to all elements and 666 resistance to pushback damage making him practically invulnerable.Īt the start of the fight Kimbo summons Kimbo's Disciple. Its easier to clear out mobs before starting the boss, but if you don't you can use glyphs to your advantage dealing up to 400% your normal damage. So its best to have some positioning and more then one (preferably ranged) damage dealer within the chosen pair of elements. Kimbo can only be damaged with one pair of elements at a time.Weakening Kimbo relies heavily on positioning all players and enemies.Kimbo's Rage Air damage, pushes 2 cells.īefore the fight you should keep in mind 2 things:.
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